

The player who scored the most points last round is crowned king and rewarded with the responsibility of controlling the troops and upgrades. Dividing your time between managing your troops and recklessly tossing enemies is where most of DYC’s depth and strategy lie.Īdd a couple players and the relatively dull single-player experience quickly evolves into a manic orchestra of castle defence. As you add more troops to a tower the benefits and capabilities offered by that tower will grow more effective. Archers will randomly pick off enemy troops at a distance Wizards grant you the ability to use the d-pad to wield potent spells on the battlefield, and so on. Buy any of four tower upgrades and you can assign these troops to the related tower (signified by a coloured flag).
#MATTSHEA DEFEND YOUR CASTLE UPGRADE#
The ‘pit of conversion’ upgrade allows you to pluck an enemy at random from the hoard and drop him into a magical paint bucket to add him to your army reserve. These include simple repairs and life bar extensions as well as several options for upgrading your offensive and defensive capabilities. Thankfully, DYC reveals surprising depth as you progress.Īfter each stage you are first given the option to save (to one of three save files) and then spend your points on “Fortifications and Upgrades”. As strangely engaging as abusing defenceless stick figures proves to be, it's clear that it takes a little more than primitive violence to make for compelling gameplay. You can fling him straight up and let him crash back down, bounce him off the side of the screen, dunk him, spike him, juggle him… basically whatever it takes to crush his little crayon frame.

The standard course of action (and most immediately gratifying) is to simply flick your wrist and let him fly. The emphasis here is on what you do with an enemy after you aim and click on him. What separates DYC from a typical shooter is that it demands more than just a quick trigger-finger. The only goal in sight is to cleanse the screen of all vile enemies. There is a little variety in the enemy types and some tactical options for upgrading your defences, but this is monotone design in the purest sense. Scores of button-headed stick figures prance across the screen in endless waves with one intention - to pound your castle until it crumbles. I just hope that maybe my arrow is acting that way because Im using it in dungeons (which would make sense) but I dont know for sure, so please dev's fix that so that my work wasn't all for not.If you aren’t familiar with the original, DYC is a old school shooter hybrid that plays exactly like it sounds. All in all though this is still an amazing game, with tons of levels, tons of ways to progress and even has ways of keeping you going while you're offline!! I had put hundreds of thousands of resources into it and finally noticing it doesnt work as it says kinda bums me out. It no longer seems like it, because its very limiting and doesnt act the way it says, the way I hoped. Which isn't what it says in the perk and kinda bums me, because I thought that me taking a chance with that arrow greatly payed off but after awhile. Really fun, and amazing way to pass time, some points in the game are quite grindy yet you dont ever necessarily NEED to buy anything in order to progress or do well, which I absolutely love!! However there is one thing that bugs me quite a lot, I've been playing for awhile and when I put everything I had toward my main archers arrow, it gets a specific perk that on kill grants permanent damage increase (to that arrow only) in the game, however, its permanence is only specific to the levels. AceVariable4017/Variouspoisons - Great game!!
